Sneak Peeks
If you are looking for some teasers for the book, you've come to the right place!
Here is where I will post comments, explanations, and images for the book as it is developed.
Please note that all materials here are © 2023 Mink Hollow Media with All Rights Reserved
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Would You Buy This Book?
Death to Deadlines: Gamification and Other Subversive Thoughts on Formal Education
With any luck at all, this book will save you countless hours heading down rabbit holes.
While you might find something wonderful in those rabbit holes, this book will get you started on your path to understanding gamification and ways to avoid some of the pitfalls that might ensnare you.
We often talk about the value of inquiry-based teaching in Education, but how often do we, as educators, apply the same ideas to us and our own work? How often do we actually “walk the talk”?
I’ve been teaching for 40 years now. In that time, I both fell into and willingly headed down a great many rabbit holes.
I suppose that many people begin to take a longer view of their work once they’ve been doing it for as long as I have, and I’m no different. Some years back, in parallel with my going all in with my gamified approach, I began to ask some fairly fundamental “What If” questions. Such as, “What would happen if I DIDN’T have deadlines for the work in my classes?
Some of the answers I found surprised even me.
This book outlines some of the rabbits holes I've been down and what I discovered there.
Table of Contents for Gamification 101
Here is the current Table of Contents for Gamification 101 (Book 1)
Gamification 101: An Inquiry Based Journey Part 1 - Background
- Prologue
- What s Gamification?
- A Description of the Course
Part 2 - The Journal
- Reflecting on Previous Versions
- Module Maps
- Scoring
- It All Adds Up
- On The Randomness of Grades
- Death to Deadlines
- 5 Ways to Make Marking Easier
- Breaking Molds
- Prior Work
- Double Dipping
- Collaborative Exams
- Questing
- About Those Quests
- The Iterative Quest
- Other Chain Quests
- New Quests
- Getting the Course Up and Running
- Submission and Grading System
- What Does a Gamified App Need to Be?
- Efficient Marking That Doesn't Short-change Students
- ShowTime
- The First Few Weeks
- Mid-Term Reality Check
- Reaching Out to My Students
- The Home Stretch
Part 3 - End Game
- Bona Fide Criterion-References Assessment
- Lessons Learned - Again
Part 4 - Supplementary Materials
- Endnotes
- Quest List
- Quest Log
- Master Grade Book
- Brief Primer on Google Sheets
- Sheets Basics
- Linking Sheets Together
- Doctopus
- Mail Merge
- Glossary

